
#ifndef _MEMBER_BCHANNEL_H_
#define _MEMBER_BCHANNEL_H_

#include <BImage>
#include <BChannel>
#include <BAnimation>

#define channel_member(channel)	((member_BChannel*)((BChannel*)channel)->_ptr)

namespace BWE
{
	class member_BChannel
	{
	public:
		member_BChannel(BChannel* channel);
		~member_BChannel();

		void freshSampler();

		BChannel*		boss;
		Lerp			lerp;
		BObject*		target;
		BString			targetName;
		BAnimation*		animation;
	};
}

#endif